; ; S A R G E . W ; ; Description: A sample weight coefficient file for RanDOOM. ; ; Format is: ; ; ; where is the name of one of the DOOM objects and ; is a floating point weighting factor, 0.0 <= w <= 1.0 ; The higher the weighting factor, the higher the probabilty that ; the given item will be added in any particular spot. ; ; example: BARON 0.3 ; ; ; ; Monsters ; HUMAN 1.0 ; Former Human SERGEANT 1.0 ; Former Human Sergeant IMP 0.0 DEMON 0.0 SPECTRE 0.0 BARON 0.0 ; Baron of Hell CACODEMN 0.0 SPIDER 0.0 CYBORG 0.0 FLYSKULL 0.0 ; ; Weapons ; LAUNCHER 0.0 ; Rocket launcher CHAINGUN 0.0 SHOTGUN 0.0 CHAINSAW 0.0 PLASMA 1.0 BFG9000 0.0 ; ; Ammo ; CLIP 0.0 BULLETS 0.0 ; Box of bullets SHELLS 0.0 ; Shotgun shell 4-pack SHELLBOX 0.0 ; Big box of shoygun shells ROCKET 0.0 ; Single rocket ROCKETS 0.0 ; Box of rockets CELLPACK 1.0 ENERCELL 2.0 ; ; Goodies ; HELMET 0.0 ; Armor bonus helmet GARMOR 0.0 ; Green 100% armor BARMOR 0.0 ; Blue 200% armor POTION 0.5 ; Blue health bonus potion STIMPAK 0.1 MEDIKIT 0.1 BLUEBALL 0.0 ; Blue mega-health bonus sphere TELEPORT 0.0 ; Teleport (DEATHMATCH) spot BACKPACK 0.0 INVISO 0.0 ; Partial invisibility sphere INVULN 0.0 ; Invulnerability globe BERSERK 0.0 ; Berserker box RADSUIT 0.0 ; Radiation suit LAVISOR 0.0 ; Light amplifying visor MAP 0.0 ; Computer map BARREL 0.1