; ; R A N D O O M . W ; ; Description: A sample weight coefficient file for RanDOOM. ; ; Format is: ; ; ; where is the name of one of the DOOM objects and ; is a floating point weighting factor, 0.0 <= w <= 1.0 ; The higher the weighting factor, the higher the probabilty that ; the given item will be added in any particular spot. ; ; example: BARON 0.3 ; ; ; ; Monsters ; HUMAN 0.9 ; Former Human SERGEANT 0.8 ; Former Human Sergeant IMP 0.7 DEMON 0.6 SPECTRE 0.5 BARON 4.1 ; Baron of Hell CACODEMN 5.0 SPIDER 3.0 ; Spider demon CYBORG 2.0 ; Cyber-demon lord FLYSKULL 0.4 ; ; Weapons ; LAUNCHER 0.1 ; Rocket launcher CHAINGUN 0.3 SHOTGUN 0.5 CHAINSAW 0.2 PLASMA 0.1 BFG9000 0.05 ; ; Ammo ; CLIP 0.7 BULLETS 0.5 ; Box of bullets SHELLS 0.7 ; Shotgun shell 4-pack SHELLBOX 0.5 ; Big box of shoygun shells ROCKET 0.3 ; Single rocket ROCKETS 0.1 ; Box of rockets CELLPACK 0.1 ENERCELL 0.2 ; ; Goodies ; HELMET 0.8 ; Armor bonus helmet GARMOR 0.15 ; Green 100% armor BARMOR 0.1 ; Blue 200% armor POTION 0.8 ; Blue health bonus potion STIMPAK 0.7 MEDIKIT 0.7 BLUEBALL 0.1 ; Blue mega-health bonus sphere BACKPACK 0.1 INVISO 0.1 ; Partial invisibility sphere INVULN 0.1 ; Invulnerability globe BERSERK 0.1 ; Berserker box RADSUIT 0.1 ; Radiation suit LAVISOR 0.2 ; Light amplifying visor MAP 0.1 ; Computer map ; ; Other Stuff ; TELEPORT 0.1 ; Teleport (DEATHMATCH) spot BARREL 0.5