------------------------ 3-Ball Juggler --------------------- Version 1.21 Make a backup copy of "3-Ball Juggler" before starting. If you have a two floppy drive system, place the disk with "3-Ball Juggler" and all its files on it into drive a. Place a new formatted disk into drive b and type copy a:*.* b: All commands are ended by pressing the key. If drive a and b are not the same on your system and the "3-Ball Juggler" disk only fits in b drive then just reverse the above instructions. Put the original disk in a safe place and use the copy to run "3-Ball Juggler". To copy "3-Ball Juggler" to a hard drive make a directory with md jug or any other directory name. Change to that directory with cd jug and copy all of the files on the original disk to the hard disk with the command copy a:*.* (or "copy b:*.*" if the disk containing 3-Ball Juggler" is in drive b). To start "3-Ball Juggler" go to the drive and directory containing the program and type "j ". You may optionally start the program in the silent mode with "j -s". There are four different jugglers available in the program. These can be selected in the Setup menu or from the command line with "j -#" where "#" is 1, 2, ... depending on the juggler desired. Both switches can be combined. For example "j -s2" starts "3-Ball Juggler" in the silent mode with juggler number 2. Once inside the game at the main menu, press h or F1 for more instructions. Each menu has its own help message. Be sure to read them all. In the lesson and trick menus, it is possible to turn the tracing on or off by pressing F3. The tracing is the dots left behind by the balls to show the path the balls take. When the tracing is turned off, the dots on the screen stay behind until the next screen but no new dots are painted. This allows you to trace a portion of a trick or lesson. As an example, go into the 3-in-1-hand Trick demo and turn off the tracing. If there are still some dots on the screen, restart the demo by pressing R. After the trick has started, press F3 and watch the tracing for a couple seconds. Then press F3 again and see that no new dots are painted (dot colors do not change when a ball goes over them). You can use the F3 key to capture the paths in any portion of a trick. I hope you like "3-Ball Juggler" and will register it. See the registration section of the main menu for a special offer on "5-Ball Juggler".