ROULETTE 40-Number Version It is a game of chance. For it to have 40 numbers provides a more balanced version of the old 36 numbers as we Roulette lovers play it. I regard it as an innovation, with more of a payoff and more betting chances to the player. This idea was conceived by this author in the spring of 1989 and wrote out in Commodore BASIC. This program is designated for demonstration. A better ver- sion will include a mouse, better layouts, and with sensitive spots on which to work the mouse on. The betting will be more complete, such as pairs. Hopefully, to be done by C program- ming - this is all written in QuickBasic! The rules of playing this game is similar to the Roulette 36 version. Play a chip on any place on the layout and the wheel is spun, and the metal ball falls on the slot and if it marks your number then you have won some chips. Of course, the chips you have bet on other places - which the winning number does not fall upon - are lost. There are many betting ways to win chips. In this demo, only a limited supply of bets are available. It will cover single numbers, columns, colors, even-odds, 1-20, 21-40, and dizaines (groups of 10 numbers, i.e., 1-10). Betting in pairs, fours (corners: i.e., 3, 4, 7, 8), and lines of 4 (i.e., 5, 6, 7, 8) are not available here but can be done manually, and doing so will be the same in odds and payoffs. All these, however, will be on on the better version. The purpose of this demonstration is to show the user how this version would apply as a game. Any comments as to inno- vate it would be appreciated, and if this idea is accepted for the upgraded version then a discount will be considered, pro- vided you have made a contribution in my name. Of course, I do not show the complete layout of the playing area, and here it MAY look like this: +----------+----------+----------+----------+ | ZERO | ZEROES | YELLOW | GREEN | | 0 | 00 | | | +----------+----------+----------+----------+ | 1-10 | 11-20 | 21-30 | 31-40 | | 1st diz. | 2nd diz. | 3rd diz. | 4th diz. | +----------+----------+----------+----------+ | 1-20 | 21-40 | EVEN | ODD | | | | | | +----------+----------+----------+----------+ | 1st | 2nd | 3rd | 4th | | COLUMN | COLUMN | COLUMN | COLUMN | +----------+----------+----------+----------+ You get the idea. Naturally, this addition will be placed better in the next version. (By the way, there's no room for it in this screen of the demo.) For want of an English word, I have picked up "dizaines" for the tens we are playing here. It's similar to a dozen for 12 numbers. For this demo, the amount to start the game with will be limited to 5000 chips. The amount of chips to bet will be, of course, less or equal to what you have. Follow the prompts at what to enter the information necessary for it. The boxes at the left, top and at the right provide the information you need to make your bets. Playing the game a few times will give you the expertise at working at the bettings, and then you will develop the styles or systems on which to bet. (The better version will include plans the player may use to play, rather to enter the same num- bers again and again.) Credit is to be given to the people who have made all this happen - such as computers, the color in the monitor. Whether we all accept and follow the shareware concept of programs of authors I must say that it is to my belief that compensation of any kind be paid to the person who has worked to make his program possible. It doesn't matter if many of the features of any program the author has written were of the work of others - it is the writer's own work. Here is a little program that should interest you: IF (you make a) CONTRIBUTE (to me) THEN GOD BLESS! END For comments and/or contributions you may correspond with me at: Dale A. Nichols P.O.Box 43491 Austin, TX 78745-0491 or by E-mail: CompuServe: 71162,2041 Thank you, and happy playing! ! ! --- Dale Nichols