# SEA RUN DIRECTIONS ______________________ # OBJECTIVE The objective of Sea Run is to keep your boat sailing through the water as long as possible before it reaches a dead end. You do this by creating a continuous path before the boat by rotating the wind arrows. # GAME PLAY At the beginning of the game there is an ocean filled board with objects and arrows signifying different wind directions. Your boat will randomly appear at some location on this board. A clock on the left side of the screen will begin to count down seconds from 8 to 0. While the clock is counting down, you can rotate the stationary sailboat before it begins to move, yet once the clock has counted down, you can no longer change the direction of the boat by clicking on it. Clicking on any wind direction arrow will rotate it clockwise. # RESET AND MILES SAILED As the boat moves through the water following the direction of the wind arrows before it, they will be removed from the game board. The only exception is the yellow/brown 4 arrow direction grid that can be used more than once because it is never removed from the board. You can have the sailboat go OFF THE BOARD in any direction. It will then appear from the opposite side providing you have set the correct wind arrows for it to re-enter the board. At the bottom of the game board there is a MILE METER. This measures the distance the boat has traveled. If you can get the boat to travel 1 Mile which represents 20 1/20th mile increments, and can reach one of the sides of the board, (providing the entrance on the other side has a valid wind direction arrow) then the board will reset and you can continue to keep the boat moving by rotating the wind arrow grids. A message will appear after you've traveled one mile, saying that the "Board Can be Reset". Every time that you are able to reset the board, a new green island will appear which can never be removed. When the board is reset, there will be a 2 second delay in which you can start to rotate the wind arrows, however, you will not be able to rotate the boat's direction by clicking on it. # SPINNAKER UP BUTTON / DOUBLE POINTS On the left side of the board there is a red button that appears where the clock was located. If you click on this Spinnaker Up button, then the boat will speed through the water at a much faster rate. Once the boat reaches the sides of the board and reappears on the other side, it will automatically slow down again. This SPINNAKER UP button is very important because when the boat has its Spinnaker up, you get double the points for the distance it travels and double the points for any bonus objects you can reach. If you have set up a long series of wind direction arrows that go off and on the board, then use the Spinnaker Button to get more points. This assumes you have already established a consecutive path for the boat ahead of time. # SCORING At the beginning of each level there is a POINTS NEEDED total shown at the bottom of the screen. In order to proceed to the next level you must reach or surpass this point total in order to continue the game. If you don't reach this point total by the time your boat reaches a dead end, then the game will be over. The points needed for each level is determined by this formula: 250 + (30 * LEVEL) + (plus previous score) 8 Points are scored for each grid the boat sails through (16 points with the spinnaker up!) 15 Bonus points are scored for using the light red <--> wind arrows. 15 Bonus points are scored for using the (brownish) (+) 4 wind arrow. 25 Bonus points are scored for re-setting the board 50 Bonus points are scored for sailing over a Treasure Chest 50 Points for ending boat in Ending Grid. 100 Points DEDUCTED for sailing over a Whale (Not very smart) All bonus points are added to your score at the end of each level. # OBJECTS On different levels there are various objects that will appear on the game board. Treasure Chests : Sail over these for extra bonus points Whales : Sail over these and lose 100 points Ending Grid : If an Ending Grid appears on the game board, you MUST end your boat into it or else the game will be over no matter how many points you have scored for that level. Islands : Level will be over if you sail into them Whirl Pool : When you sail your boat into the Whirl Pool, it will swallow up the boat and then it will re-appear at a new location on the game board. You will have a 4 second delay to adjust the wind arrows and boat direction when it re-appears. # BONUS ROUNDS Every 2500 points scored, you will be awarded a Special Bonus Round. You can only gain points during this round, however, you must have completed the previous level with the required points needed in order to continue. # MULTIPLE STARTING BOATS On the higher levels, the game board might contain MORE then one sailboat. You will not know which of these boats will be the one to move, so you'll have to plan ahead for each boat. Once the clock has finished counting down, one of these boats will start to move and the others will disappear from the game board. # ENDING GRID On some levels there will also be a grid which says END HERE. This means you MUST get the boat to end in this grid or the game will be over no matter how many points you have scored for that level. # * REMEMBER WHEN YOU SEE AN ENDING GRID, YOU MUST END THE BOAT # THERE OR THE GAME WILL BE OVER NO MATTER HOW MANY POINTS YOU # HAVE SCORED FOR THAT LEVEL. # BUTTONS The mouse buttons below the game board can be accessed at anytime during the game. PAUSE : Pauses game SCORE : Show the Ten Top High Scores SOUND : Toggles Sound ON or OFF HELP : Sea Run Directions SPINNAKER UP : Speed boat through the water for DOUBLE POINTS! SOLEAU : Soleau Software Game Information QUIT : Quits Sea Run & This version of Soleau Software's Sea Run is distributed as Shareware. & There are 5 levels of play. See the closing screen or the Sea_reg.doc & for details on the registered version featuring 30 levels and more!