Welcome to the Ladder Man III Demo ! The objective is to collect all the yellow light bulbs located in each room and then manage to reach the doorway to escape from the room. Now he must use his ladder to climb up to the next level in his quest to reach all the light bulbs and get to the elusive doorway. His ladder can reach up a maximum of two grids. Seeing that there is a gray crate above him, he will use his ladder to push it out of his way so he can continue to reach the ledge to his left. Having used his ladder to push the crate, it is now too short to reach the ledge. To re-set his ladder, he must get off of it and then put it up again so it will reach its maximum two grid length. Looking up he sees he can climb on top of the crates above him, yet he will not be able to reach the top ledge. Using some ingenuity, he will rearrange the crates to make a passageway. Having reached the top ledge, there is a boat in front of him. He can't swim, so he must take the boat to the other side. He makes sure there is nothing blocking the boat on the other side or it will sink. Having taken the boat safely to the other side, he sees balloons floating in front of him. Unlike crates, the balloons will float in the direction pushed until they either hit another object or the side of the room. If he takes another step he will fall into the water, so he will use the balloons he is standing on to safely descend to the next ledge. When standing on balloons, they will only go down one grid at a time. Having successfully avoided the water, he now is standing before some TNT left there for him to collect. It allows him to blast through walls. He cannot use the TNT when he is on the ladder. Now notice the gray colored wall in front of him. Watch what happens when he walks over it. He cannot go back because the electric poles prevent him from doing so. The electric current that passes through these poles is dangerous to his health. Ok... he is halfway there, but below him there is a laser which he must avoid. To do this he sees that he can use the crate above him to block the laser below. With the deadly laser blocked, he can now safely get the light bulbs within his reach. Notice the colored platform before him. This is a teleport that will transport him to the other teleport located elsewhere in the room. Since he can't do anything there, he must step off the teleport and go back to where he started. The wall before him is preventing him from going any farther, but since he collected some TNT earlier he can use it to blast through the wall. Here's the teleport again. Here he sees the switch before him. This switch will turn the lasers off if he can reach it. Using the TNT he just picked up a few moves ago, he will blast through the wall and turn the lasers off. Once more for a ride on the teleport. Now he is about to reach the last light bulb in the room. Once he has collected all the bulbs, the gray door will turn pink and he will be able to exit the room once he reaches it. This concludes the demo of some of the objects you'll encounter in solving these puzzle rooms. Remember to use your logic skills to help Ladder Man overcome the puzzles that await him. Good Luck !!!