; CHECKER.CTL for CYBER TEXTURE Advanced Tutorial Section ; ; Be sure to change the drive and path names in this control file for ; your system configuration. ; ; Also, the red and white objects must have correct file and object ; names to work correctly with this .CTL file. Make sure that your ; objects are named correctly or change the .CTL file to suit your ; needs. ; ; Finally, if you want the checkered ball to be shaded, set up the ; Color palette for your objects before starting this animation. alert " CYBER TEXTURE| Checkerball Animation | By David Ramsden " ; Start animation and load in the first object rstart "a:\checker",m load3d "a:\red.3d2" merge3d "a:\white.3d2" ; Set up camera and lighting, then record the first frame zoom 150:perspec 999:view s:draft:lton a:ambient 0 direct A,7,-50,-50,-50 ; Spin the camera around the checkered ball for frame = -9 to 8 cam1 frame*20,27+frame*3,0 superview:record next frame ; Keep each ball spinning, but move the white one away from the red one for frame = 1 to 18 clrgrp:select White rotate 20,0,0:xlate -115,0,0 clrgrp:select Red:rotate 20,0,0 allgrp superview:record next frame rstop:end