; Camera 3 demonstration ; bu Tom Hudson ; ; Positions camera and points the camera around in heading, pitch & bank ; All stereo focus values set to 200 as dummy value! ; Make a wedge at universe center, and a cube at 0,-2000,0 new:wedge wedge1,15:cube cube1,15 clrgrp:select cube1:xlate 0,-2000,0:allgrp view wire:draft:mono:zoom 20:perspec 999 ; Now point camera around -- camera always inside cube! watch on for heading=0 to 359 step 10 cam3 0,-2000,0,heading,0,0,200 superview next heading for pitch=0 to 359 step 10 cam3 0,-2000,0,0,pitch,0,200 superview next pitch for bank=0 to 359 step 10 cam3 0,-2000,0,0,0,bank,200 superview next bank watch off:end