MegaMaze Copyright (c) 1988 by Eric B. Lindros This program is share-ware and may be distributed freely with the following exception: I expressly forbid this programs distribution on networks and services which insist on imposing additional copyrights on the software they circulate (such as Compuserve). Other than that, it is my desire that you make as many copies of this program and its support files as you wish. THIS PROGRAM WILL WORK IN BOTH THE MEDIUM AND HIGH RESOLUTION GRAPHICS MODE! Introduction: Something has gone very wrong with your sense of reality. Suddenly, everything you've ever known has become bizarrely corrupted. You notice a remarkable resemblance to your pet kitty that the tiger, that wants to rip your face off, bears. Also, you are struck with the stunning similarity to your friends and family that the swarms of money grubbing insectoids, that wish to suck your lifes blood, hold. In addition, you notice that your own appearance has changed. Close inspection reveals a lack of fine details in all of you features. You notice that you lack fingerprints, and even fingernails for that matter. In your left hand you bear a large shield of a rather lusterless metal. In your right hand, you wield a sword of pure black iron. When you brandish the sword, you find that a volley of bolts issue forth from its tip. In addition to the peculiar objects that you see, there is a thought which dominates your mind: You must find a way out of here. As with all mazes, the object of MegaMaze is to find your way out. However, in MegaMaze there are a number of objects designed to prevent you from doing so. On the other hand, a few objects will help you meet you objective. Here is a breakdown of what you might encounter: Monsters: A unique combination of speed, strength, and missile capabilities determines a type of monster. In addition, each monster may be able to absorb between 1 and 8 hits before dying. Missiles: These do 1 hit point of damage to any living thing they hit. Money: Take money to earn free points. Explosives: These do from 1 to 3 hit points of damage. Keys: Needed to open doors. Doors: Can only be opened if you own the correct key. Door openers: Stepping on a door opener opens adjacent doors of a special type. Missile launchers: These shoot missiles at a regular interval. Monster generators: These create monsters at a regular interval. Scrolls: These freeze all monsters in place for a short time. First aid: These objects restore lost health in increments of 1, 4, 9, or 16 depending in type. Haste potion: Increases movement rate by 1/3 for a short period. Slow potion: Decreases movement rate by 2/3 for a short period. Stop sign: Prevents movement for a short period. There are two types of attacks that you may use to kill the monsters. The first is by launching missiles by pressing the fire button. The second method of attack is the melee. To melee, simply run into the monster without pressing the fire button. Missiles do one point of damage each, and a melee does three points of damage per movement round. I hope you enjoy this product of my deranged imagination. It was a project designed to keep me from thinking about school during spring break. I must say that it succeeded so well that well into the second week of the term I am still not thinking about school. If you enjoy this program, I ask that you please send me $5.00 in way of remuneration. This will enable me to continue going to school and, at the same time, continue programming. If you don't like MegaMaze, I ask that you not send me hate mail, letter bombs, or custom tailored viruses. At any rate, I would appreciate ideas for original games that I might be able to implement on the Atari ST. My interest is in games that will work well in both color and monochrome modes. I look forward to hearing from you. Eric B. Lindros 1717 Lillingston Canyon Rd. Carpinteria, CA 93013