BLASTAR DEMO ver. 0.9 Compiled GFA Basic By Tom Moore /\/\/\/\/\/\/\/\/\/|\/\/\/\/\/\/\/\/\/\ This is a VERY incomplete demo. Many features, i.e. main bad guys, mines that converge on you, scrolling star fields, + other GAME related items are missing from this demo. BLASTAR was inspired by SPACE FORTRESS, originally done on the Bally Astrocade. Another version showed up on the Atari 8 bit called BLASTER. /\/\/\/\/\/\/\/\/\/|\/\/\/\/\/\/\/\/\/\ The only redeeming quality I see in this demo is the MIDI audio effects. MIDI from GFA Basic is so easy it is criminal! Version 1.0 (Which is done now) includes the above missing features + a bonus for the Casio CZ owner; 8 game sounds for your CZ synth. The final release version (Done by April) will include a real unique feature. Here is how it works.... ---->When you boot BLASTAR, two .PRG files must be in the AUTO folder; 1) BLAST_IT.PRG (Reserves RAM for pics and patch data), 2) PCUBEI.PRG. After checking to see which CZ you have, a data dump request is sent out via MIDI to your synth. The first 8 voices (Patches) are stored in RAM and to a disk file (Just in case). Then 8 new patches are sent back to your CZ. These are the game sounds. The multi timbral SYSEX is sent and you have an 8 channel MIDI game sound center! More than 8 sounds can be used, but the programming is different. When you can't hack anymore and quit, the original 8 voices are restored to your CZ. "'"'"'"'"'"'"'"'"'"'"'"'"'"'"'"'"'"'"'" [PCUBEI.PRG is NOT in this ARC...Just put BLAST_IT.PRG in an AUTO folder. Make sure all other files for BLASTAR are NOT in a folder and re-boot.] /\/\/\/\/\/\/\/\/\/|\/\/\/\/\/\/\/\/\/\ I am also working on a utility for GFA programmers called MIDIthing. It should have been done a month ago, but I keep hanging new ornaments on it! MIDIthing is NOT a patch editor (I use CZ Android for Casios, Dr. T's 4 OP Editor for my FBO1 Yamahas, and Compumates R-100 Drum Droid for my Kawai R-100). What is it? It's a MIDIthing! You will have to check this out! An explanation just won't do. /\/\/\/\/\/\/\/\/\/|\/\/\/\/\/\/\/\/\/\ To view this demo, run BLAST_IT.PRG. Make sure your synth is on MIDI chan1. Run BLASTAR.PRG and check it out! A Joystick in port 1 moves your cannon while the button invokes megadeath. Mouse RIGHT button same as JBUTTON. Mouse LEFT button QUITS. Mouse BOTH buttons to new level. /\/\/\/\/\/\/\/\/\/|\/\/\/\/\/\/\/\/\/\ I am SYSOP of the GATOR GULCH BBS in Florida. 904-746-6542 8/N/1 I plan to release the final BLASTAR to public domain. MIDIthing I plan to sell for a modest price (It IS worth it!). These programs and others should have working demos online by March (If I can ever figure out Michtron BBS!). Also in the GULCH you'll find lot's of new Atari 8 bit stuff that I wrote, including MIDI METER (Use your 8 bit to monitor 4 MIDI channels velocity), PEAK METER (Use your 8 bit to monitor 4 LINE LEVEL audio sources), DETHRACE 1987 (Remake of Deathrace 2000), MONEY MATTERS (Arcade-grab the bucks and go), COSMIC PHUNGUS (Killer Phungi from space lands in your backyard), GHOSTWRITER (Was in July 87 ANTIC- updated subliminal suggestion generator), MEGA-MENU (Multi drive, multi filetype loader), and lots more. Source code for BLASTAR will be available for $5.00 (Hey, it's easy MIDI from GFA...give me a break or I will raise it to $10.00!). You can also write for the source code.... Tom Moore 328 S. Monroe Beverly Hills, FL 32665