# CAD-3D March 1990 Issue (Vol. 4, No. 8) # ON SIDE 2 OF YOUR START DISK # GET CLICKING WITH YOUR ST # PREPARE START PROGRAM DISK #*********************************************************** # ATTENTION START READERS #*********************************************************** # Due to a bug in our formatting routines, the menu #program is unable to Prepare a disk directly from files on #the back side of your START disk. In order to access these #files, you must follow these special instructions: # 1) Format a single-sided disk for backup. # 2) Click on the "Backup START Disk" button. # 3) Select the option to back up Side 2 of your START disk. # 4) Click on Backup. # This will put the contents of Side 2 of your START #disk onto one single-sided disk. Next, use the "Prepare #Disk" button and select the file you wish to use, for #example, SpinWheel. The program will prompt you to #insert your Side 2 disk into Drive A. # Because of these special instructions the option to #back up both sides of your disk onto one double-sided disk #is not available this issue. # # Features on Side 1 of your START disk this month: # # CAD-3D VERSION 1.0 by Tom Hudson # Computer Aided Design is used by architects and engineers # to quickly and easily build life-like drawings of their # products. Dedicated systems sell for tens of thousands # of dollars, but here is a powerful package for the price # of your START Disk. CAD3D.PRG runs in medium or high # resolution; CAD3D.RSC must be in the same folder. Four # sample files are included: ANTIC.3D, BLOCK.3D, FAUCET.3D # and START.3D. READ_ME.TXT explains how to view them to # best advantage. # # CAD-3D ANIMATOR by Tom Hudson # This companion to our feature program allows you to see # your 3D creations in motion! ANIMATE.PRG runs in medium # and high resolution; ANIMATE.RSC must be in the same # folder. A high and a medium example (SCENE.HI and # SCENE.LO respectively) are included. # # COLLEGE SPREADSHEETS by Christoph Herd # Use this LDW Power Spreadsheet template to calculate your # investment strategy to finance your children's education. # You need the LDW Power Spreadsheet program to use the # template, which is in the file COLLEGE.LDW. # # GFA BASIC WIPES & DISSOLVES by Carlos Tirado # These GFA BASIC 2.0 routines will give your programs the # slick look of a professional effects package. Just like # the movies, cut to the next scene by unrolling a frame, # or closing an iris, or sliding in a frame from the side. # The actual code for wipes and dissolves is in WIPES.LST. # We've included a demo and its code, SUSLSHOW.PRG and # SUSLSHOW.LST respectively. The five picture files are # for use in the demo and must be in the same folder as # the demo. Runs in all resolutions. # # MOUNTAIN SOLITAIRE by Michael C. Gilbert # We present a special game this month, by Cinko author # Michael C. Gilbert. Mountain Solitaire is a devilishly # difficult card game; none of the START editors has scored # the maximum points, nor can consistently reach the top of # the mountain. MOUNTAIN.PRG runs in medium resolution; # the files DECK1.PI2, DECK2.PI2 and MOUNTAIN.RSC must be # in the same folder as the program. # # SPINWHEEL by Ian Lepore and Pete Ewing # This program probably reminds you of a favorite childhood # game, which shall remain nameless. Well, what can be # done on paper can be done better on the ST. Play with # SPINWEEL.PRG and prove it for yourself. Runs in any # resolution; requires that SPINWEEL.RSC be in the same # folder. # #Note: All programs on your START disk are copyrighted #and are for your own personal use. You may not freely #distribute programs or files on your START disk unless #specifically indicated. . #Subscribe to START magazine plus disk! # #Programming: Tutorials on START disks bring the expertise #of top ST programmers right into your computer. # #Utilities: Manage the power of your ST, and make your #computing more enjoyable, with utilities on START disks. # #Games: Stimulate your imagination and your reflexes with #games on START disks! How-to tutorials demonstrate the #tricks to writing your own pulse-pounding games. # #To subscribe to 12 issues of START for the low price of #just $79.95, send your name and address to: # # START Subscriptions # P.O. Box 3805 # Escondido, CA 95025 # #You can include a check or money order now or indicate that #we should bill you for your subscription. To charge your #START subscription to your VISA or MasterCard account, #include card type, number and expiration date. # #Please allow 4-6 weeks for delivery of first issue. #Canadian residents add $18 per year. Other foreign #residents add $25 per year. Foreign subscribers (not #including Canada) must send full payment. Payment in U.S. #funds. California residents add 6 3/4% sales tax. . # On Side 2 of your START disk this month: # # CLIP-ART SAMPLER by various artists # Here are 10 pieces of clip art to illustrate the clip-art # review by Dan Fruchey. These are usually incorporated # into a publication, but for those of you who don't have # the necessary desktop publishing packages, five have # been translated into DEGAS format (.PI3). There are also # two bit-mapped files (.IMG) and three metafiles (.GEM). # READ_ME.TXT explains in more detail. # # MOUNTAIN SOLITAIRE SOURCE CODE by Michael C. Gilbert # If you want a lesson on how to write your own slick card # game, or if you want to customize this one, then the # source to this month's game feature is what you need. # Written in Laser C version 1.0; files MOUNTAIN.C and # MOUNTAIN.H. # # MYSTIC REALM SOURCE CODE by John Lince # We sort of (blush) forgot the source code in January when # we published this game. We produced January's issue in # the middle of October, so it's the earthquake's fault. # Mystic Realm was written in GFA BASIC 2.0. # # SOPWITH CAMEL DEMO by Dave Stuart # Anyone who regularly reads the "Peanuts" comic strip # knows this plane! The airworthy (versus doghouse) # version of it is available on Antic Software's Vintage # Aircraft Design Disk. This is a high rez demo of that # object. It runs under ANIMATE3.PRG, which requires that # SCAMEL_H.DLT and the picture file SCAMEL_H.PI3 be in the # same folder. READ_ME.TXT gives more details. # # SPINWHEEL SOURCE CODE by Ian Lepore and Pete Ewing # The C language is infiltrating the Atari community. Here # at START we're seeing more submissions written in this # powerful, high-level language, originally developed for # UNIX computers. We recommend the source to SpinWheel # written in Sozobon C, which demonstrates some of the # best features of the language. Seventeen files total: # five header files (.H), eight C source files (.C), one # assembler file (.S), and three compilation files # (SPINWEEL.LNK, SPINWEEL.MAK and SPINWEEL.RSD). # # X-10 CONTROLLER UPDATE by Howard MacOdrum # A high rez version of this household appliance control # software was run last month. MacOdrum was kind enough # to write a medium rez version, which we offer here. Not # all the necessary files are included; this GFA BASIC 3.0 # program requires the run-only BASIC interpreter included # with the high rez version in the February 1990 issue. # All files (DARKROOM.DFN, DARKROOM.GFA and DARKROOM.RSC) # should be in the same directory. READ_ME.TXT explains # in more detail. . !CAD-3D version 1.0 Side 1 @1 =200 \CAD3D\ -CAD_3D.ARC . !CAD-3D Animator Side 1 @1 =97 \CAD3D\ -ANIM_3D.ARC . !College Spreadsheets Side 1 @1 =6 \COLLEGE\ -COLLEGE.ARC . !GFA BASIC Wipes & Dissolves Side 1 @1 =191 \WIPES\ -WIPES.ARC . !Mountain Solitaire Side 1 @1 =104 \MOUNTAIN\ -MOUNTAIN.ARC . !SpinWheel Side 1 @1 =27 \SPINWEEL\ -SPINWEEL.ARC . !Clip-Art Sampler Side 2 @2 =200 \CLIPART\ -CLIPART.ARC . !Mountain Solitaire Source Code Side 2 @2 =46 \MOUNTAIN\ -MTN_SRC.ARC . !Mystic Realm Source Code Side 2 @2 =50 \MYSTIC\ -MYSTCSRC.ARC . !Sopwith Camel Demo Side 2 @2 =228 \SCAMEL\ -SCAMEL.ARC . !SpinWheel Source Code Side 2 @2 =164 \SPINWEEL\ -SPIN_SRC.ARC . !X-10 Controller Update Side 2 @2 =52 \UPDATE\ -X10_MED.ARC *