combat: a slightly differnt interface is used during combat. the screen layout is identical to that of the play screen in certain respects. At the bottom of the screen, character portraits are situated. they are, however, in slightly different positions. five icons make up the icon bar in the center of the screen. these include, in order, attack, defend, cast, flee, and use. your enemies are displayed at the top of the screen. character postions: upon engaging in combat, you will notice that the position of characters differs slightly from the play screen. the two middle characters are higher up on the screen. this shows there ranking positons in reference to the monsters. they form the front rank. the outside characters form the rear rank. front rank charac- ters may attack with any weapon but take more of the enemies blows. the rear rank characters may only attack with ranged weapons or spells due to their position behind the front rank characters. attack icon: in order to attack a foe, this icon must be selected. it can, for a shortcut, only be selected once during the entire combat. to attack a creature, click on the monster picture at the top of the screen. defend icon: when a characters combat turn comes about, he or she may opt to defend. this will decrease the chance of that character being hit by an attacking monster. flee: sometimes, when faced by sup- erior foes, you may choose to flee the battle field. when a characters turn comes about, select this icon and that character will attempt to flee. if successful, their character slab will disappear. front rank characters are more likely not to get away since they are closer to the monsters. use: if a character is in possession of a magical item, he or she may opt, when their turn comes about, to use this item. select this icon, and then sel- ect the item.