the character screen: this screen is the main souce of information about a charac- ter. it is accessible by clicking on one of the charac- ter portraits located at the bottom of the screen. the layout of the screen is quite simple. situated in the upper left-hand corner is the character portrait. directly below this portrait is the backpack or inventory. to the right of the portrait can be found the left and right hands. beside the hands is the pool gold and drop item icons. below here is a diagram of a humanoid body with many boxes situated in key spots. fin- ally, in the lower right-hand corner a page-flip icon can be found. character picture: the character picture can be described as the physical appearance of the character. clicking here will return you to the main screen. backpack: there are twelve item places directly below the character picture. this is a storage place for items that a charac- ter is neither holding nor wearing. All items occupy one space except for missle amo. they can be piled on top of each other. items can be easly moved by selecting an item and clicking on an alternate box. To move between characters, select an item and then select one of the portraits located on the bottom of the screen. A new screen will appear that represents the character selected. you can now select an empty box and the item will appear in that area. hands: this is the representation of a characters hands. if an item is within one of these boxes, that item is currently readied. weapons and shields must be in a characters hand to be used. pooling and dropping: pooling gold is the movement of all of the partyies gold to one character. the character who is receiving the gold is the character who is currently displayed. dropping an item will permen- ently remove the item from the partyies possession. Note that this aciton is irreversible. select an item by clicking on the box that the item occupies, then select the drop icon. a yes no confirmation box will appear. diagram: boxes surround a diagram of the body. these boxes represent the area to which they are pointing. moving an item to one of these boxes will equip that item to that specific area. for example, put the helmet in the box that points to the head. page flip: this simply flips the page. the next page of the carhacter screen show all of the stats of the character. while viewing these stats, click on the portrait to return to the game play screen or the page flip to return to the item area.