/* * SYSTEM 16 ARCADE EMULATOR SOURCE CODE * * Copyright 1996/97 Thierry Lescot */ #include extern char DeleteMessage_REQ, strace; extern int time_countdown; extern char svga; void DeleteMessage() { if ((!strace)&&(svga!=3)) { rectfill(screen, 0, 0, 319, 7, 0); DeleteMessage_REQ=0; } } void message_emul(int type, int temps, char *texte) { if ((!strace)&&(svga!=3)) { if ((time_countdown)&&(!type)) DeleteMessage(); textout(screen, font, texte, 0, 232*type, 1); time_countdown=temps; } }