XNes V0.09              B E T A        
===============================


	This is the |3eta version of XNes. There's missing a lot of things
but now XNes is playable and there's color :)

	XNes love MMCs :)) , so I have included the MMC #2 :).

	I cannot be responsable of the damage occured by using XNes
You need a Vesa 2.0 or univbe to run it.

What's New ?
============

	- Speed improvement		
        - VGA option included
        - MMC #2 included
        - Added a VERY BUGGY 8x16 Sprite support 
        - Some bug fixed

What is emulated ?
==================

	- The 6502 , provided by Marat
	- The Sprite 8x8
	- Trainer supported
	- Most Important IO Port	
        - Sprite flipping 100% supported
        - Color
	- Joypad 1 emulation

What missing ?
==============

	- Sound
	- Scrolling
	- A lot of MMcs
	- A GUI		

In the future :
===============

	The next update will include Scrolling Vertical and Horizontal :) And the
joypad emulation will be *fixed*.

TO USE IT :
===========

	YOU USE XNES AT YOU OWN RISK !!

	To use it :

	Xnes	<.nes>	[-flags]

-f x		: To skip x frame. Default : 1/3
-iperiod x	: To set the iperiod. Default 20000
-linear		: Use Linear frame buffer. Seems to speed up XNes
-vga            : Use a standard VGA mode.

	During the execution :

ESC	to quit
F12	To do a screenshot to XNes.pcx
F1->F4  Debuging code DONT TOUCH THESE KEY !
+ 	To increase Frame Rate
-	to decrease Frame Rate



Here the key :

X => Button A
C => Button B
S => Button Select
Enter => Button Start

To contact the author :
=======================


	HAMEL Nicolas	: shingouky@geocities.com
	MICHEL David    : dmichel@easynet.fr

Http :	XNes official homepage 	: http://www.mygale.org/04/zoop/xnes/xnes.html
	My homepage	        : http://www.geocities.com/tokyo/temple/2682

PLEASE DONT ASK ROM !!! AND DONT ASK DAVID INFORMATION ABOUT
XNES ! He got a lot of work with Magic Engine and I am the maincoder


Other :
=======

	I plan to port XNes to different platform like UNix,Amiga,beos,...
because XNes is fully in C. If there's somebody who is interested 
EMail me :).

	I use Allegro but in the future some part like the CPU and display
will be rewritten in ASM for SPEED.

	If you encounter a problem with XNes feel free to send me a mail.
	

Greeting :
==========

	Y0SHI	for his nestech.doc
	Loopy	for the pallete of the Nes
	Marat Fayzullin for his 6502 emulation

	All the team behind DJGPP !
	
Special greeting :

	- Zoop to provide me a page for XNes :)
	- David Michel without his help, XNes would be never so advanced.