Xcade has never really been particularly formal... or really well designed, being just a testbed for my generic abstract ultra-neat emulator engine (which is godawfully slow :P), but why not have a non-up-to-date Changelog as well? version 0.5 First "real" release; most of the colour tables were swiped from Nicola's mame. Everything else was written and derived by myself, except for some tidbits here and there, which I swiped from Nicola or Marat or Neil or Marcel... I'm in this for history and niftiness, so I try and figure out each game myself, which is why I'm lacking some features and they aren't quite accurate. But when I got hopelessly stuck, I'd go to these other boys, who are just amazing at what they do. version 0.6 Still haven't got to rewriting this whole mess in C++ or finished the platform independant interface manager class.. yet I wanted to let a few DOS people I know toy with my emulations, so I forced this framework into a little independancy and allowed for djgpp/allegro linkage. If I'm lucky, I'll even get Centipede, Millipede, and a few others working on this baby version 0.7 Added some more games and cleaned up (ha!) the terminal support a little, so DOSsies could have proper terminal-announce help and the like. Marats newer M6502 utilized... causes temporary loss of the Pause function, but makes centipede possible :) Now have a configuration file ("Xcade.conf") to specify keyboard mappings and the like. version 0.8 Added some more games (the galaxian series), and experimented a bit more (making the code even more unweildy :). I'm messing around with some display buffers, making the use of dirty-code a little less necessary (for games like galaxian, where there are piles of layers, making dirty calculation a bitch (stars...)). Lots of bugs still. Need more key mappings entered. Runs okay, though :P