# # $Id: SSIO.GAM 1.3 1997/06/21 18:42:20 MCUDDY Exp $ # # File: ssio.gam -- game configuration file for Bally Super Sound I/O # board. # # some ram for the audio board... ARam = 0x8000 0x400 0x00 # clock freq... (2MHZ) PsgClock = 2000000000 # don't audio-trap, MCR uses a different scheme ... ATrap = 0xFFFF AIntrTick = 0 Psg = mem 0xA000 0xA002 0xA001 Psg = mem 0xB000 0xB002 0xB001 # bank of 4 registers for command address ACmdRegIn = 0x9000 4 # one register for CPU to read stat from audio board AStatOut = mem 0xC000 # "led" address ARam = 0xD000 1 # reset interrupt address (but we do it by magic in CPU core) ARam = 0xE000 1 # 4 position dipswitch on audio board ADip1 = mem 0xF000 ADip1Val = 0x01 # no "digital" sounds. SfxChans = 0 SfxCount = 0 # # Change Log # ---------- # $Log: SSIO.GAM $ # Revision 1.3 1997/06/21 18:42:20 MCUDDY # Added blue-print, saving and loading of games # Revision 1.2 1997/05/10 06:52:20 MCUDDY # Revision 1.1 1997/03/22 11:16:54 MCUDDY # Initial revision #