# # $Id: MCR1.GAM 1.5 1997/07/04 10:01:42 MCUDDY Exp $ # # File: mcr1.gam -- game configuration file for MCR/I system # # HardwareType = "MCR" DispClass = "SVGA" MCR_TileBoard = "m1" MCR_SprBoard = "m1" CtrlScanAlways = 0 TileRomInv = 0 SprPixOff = 16 MCR_Portrait = 0 #include ssio.gam # ------------------------------------------------------------------------ # common definitions for MCR cpu boards # ------------------------------------------------------------------------ # this is in I/O space... ACmdRegOut = 0x1C 0x04 AStatIn = io 0x07 TileBase = 0xFC00 TileMemLen = 0x400 TileAttrOff = 0 TileInc = 1 PalRam = 0xF400 PalRamLen = 0x420 # sprite memory CRam = 0xF000 0x400 # program memory. CRam = 0x7000 0x800 # ... and it's non-volatile ?? NVRam = 0x7000 0x800 # CpuReadIoFF = 0x00 2 # CpuReadIoFF = 0x10 1 # CpuReadIoFF = 0x00 1 #CpuWriteIoNOP = 0x00 2 CpuWriteIoNOP = 0xE0 1 CpuWriteIoNOP = 0xE8 1 SSIO = io 0x00 # this is "OP4" # CpuWriteIoNOP = 0x08 1 #CpuLogIoWr = 0x00 0x7 #CpuLogIoWr = 0x08 0x13 #CpuLogIoWr = 0x20 0xBF #CpuWriteIoNOP = 0xE0 0x1 #CpuLogIoWr = 0xE1 0xE #CpuLogIoWr = 0xF1 0xE # map CTC chip at 0xF0 - 0xF3 CTCAddr = io 0xF0 # Dip1 = io 0x03 # # Change Log # ---------- # $Log: MCR1.GAM $ # Revision 1.5 1997/07/04 10:01:42 MCUDDY # changes for 1.1 Beta 4 # Revision 1.4 1997/06/21 18:42:36 MCUDDY # Added blue-print, saving and loading of games # Revision 1.3 1997/05/19 07:04:46 MCUDDY # Revision 1.2 1997/04/29 07:03:26 MCUDDY # Revision 1.1 1997/03/20 10:00:04 MCUDDY # Initial revision # Revision 1.1 1997/03/17 10:12:43 MCUDDY # Initial revision #