# # $Id: journey.gam 1.6 1997/06/27 09:24:00 MCUDDY Exp $ # # File: journey.gam -- game configuration file for JOURNEY. (an MCR/II game, # with an MCR/III sprite board) # # GameName = "Journey" RomDir = "journey" # common definitions for MCR/II system #include mcr2.gam # ... but override sprite board MCR_SprBoard = "m3" # ---------------------------------- # JOURNEY ROMs # ---------------------------------- ARom = "SSIO\A" c=0xbc80 ARom = "SSIO\B" c=0xbc0b ARom = "SSIO\C" c=0x1229 ARom = "SSIO\D" c=0xf20c CRom = "SCPU\D2" c=0xcbdc CRom = "SCPU\D3" c=0x3261 CRom = "SCPU\D4" c=0x054b CRom = "SCPU\D5" c=0x8637 CRom = "SCPU\D6" c=0x090b SprRom = "SVGA\A7" c=0x0fe3 SprRom = "SVGA\A5" c=0x83c4 SprRom = "SVGA\A3" c=0x6833 SprRom = "SVGA\A1" c=0x1640 SprRom = "SVGA\A8" c=0xbfd3 SprRom = "SVGA\A6" c=0x2ebd SprRom = "SVGA\A4" c=0x6b06 SprRom = "SVGA\A2" c=0x171f TileRom = "SCPU\G3" c=0xc9d1 TileRom = "SCPU\G4" c=0x41bd # ---------------------------------- # JOURNEY Audio board # ---------------------------------- SpecialHw = "JourneyCassette" SfxChans = 1 SfxCount = 1 SfxRate = 22050 SfxSigned = 1 SfxFileName = "journey\sepways.snd" # audio signal memory location ASignal = 0x838F # Audio Tempo ATempo = 6 # ------------------------------------------------------------------------ # JOURNEY CPU board definitions # ------------------------------------------------------------------------ NVRamFile = "ram\journey.ram" RamFile = "ram\journey.dip" KeyFile = "ram\journey.key" # port 0: SVC ?? TILT FIRE S2 S1 COIN-R COIN-L */ inport = 0x00 0xFF control = 0 "Left Coin" 0x00 0x01 control = 0 "Right Coin" 0x00 0x02 control = 0 "P1 Start" 0x00 0x04 control = 0 "P2 Start" 0x00 0x08 control = 0 "Blast" 0x00 0x10 control = 0 "Tilt" 0x00 0x20 control = 0 "Service" 0x00 0x80 sticky # port 1: ??? inport = 0x01 0xFF control = 1 "Left" 0x00 0x01 control = 1 "Right" 0x00 0x02 control = 1 "Up" 0x00 0x04 control = 1 "Down" 0x00 0x08 # port 2: ??? inport = 0x02 0xFF #control = 2 "P1 bit 0x01" 0x00 0x01 #control = 2 "P1 bit 0x02" 0x00 0x02 #control = 2 "P1 bit 0x04" 0x00 0x04 #control = 2 "P1 bit 0x08" 0x00 0x08 #control = 2 "P1 bit 0x10" 0x00 0x10 #control = 2 "P1 bit 0x20" 0x00 0x20 #control = 2 "P1 bit 0x40" 0x00 0x40 #control = 2 "P1 bit 0x80" 0x00 0x80 inport = 0x04 0xFF # # Change Log # ---------- # $Log: journey.gam $ # Revision 1.6 1997/06/27 09:24:00 MCUDDY # Changes for 1.1 beta 3 # Revision 1.5 1997/06/25 08:04:08 MCUDDY # 1.1 beta 2 # Revision 1.4 1997/06/09 09:16:36 MCUDDY # Changes for BETA05B # Revision 1.3 1997/05/18 21:34:28 MCUDDY # Revision 1.2 1997/04/29 05:59:52 MCUDDY # Revision 1.1 1997/04/24 09:42:14 MCUDDY # Initial revision #