# Initialization file for Barrier [CPU] MemSize=8k ; Allowed: '4k', '8k', '16k', '32k' JMI=Yes ; Allowed: 'Yes=Enabled', 'No=Disabled' Speed=Standard ; Allowed: 'Standard', 'SpaceWar', 'Full' RomImages=ROMS\BARRIER # Switches: ??????? - Somebody want to clue me in on what these switches do? Switches=0000000 [Video] WinSize=0,0,1024,768 ; MinX, MinY, MaxX, MaxY Monitor=BiLevel ; Allowed: BiLevel, 16Levels, 64Levels, Color Rotate=Yes FlipX=Yes FlipY=Yes # Play with these at your own risk! [Inputs] Abort = 01000000,FFFFFFFF,00000000,FFFFFFFF ; Set bit indicating abort Quarter = 00000000,FFFFFFFF,00000000,FF7FFFFF ; Switch 7 (on release) Player1 = 00000000,FFFFF7FF,00000800,FFFFFFFF Player2 = 00000000,FFFFFFEF,00000010,FFFFFFFF # Use these definitions if you want seperate player 1 & 2 controls # (You'll have to define the player 2 keys you want to use in [KeyMapping]) # Left1 = 00000000,FFFFBFFF,00004000,FFFFFFFF # Right1 = 00000000,FFFFFDFF,00000200,FFFFFFFF # Fwd1 = 00000000,FFFFEFFF,00001000,FFFFFFFF # Rev1 = 00000000,FFFFFFF7,00000008,FFFFFFFF # High1 = 00000000,FFFF7FFF,00008000,FFFFFFFF # Left2 = 00000000,FFFFFEFF,00000100,FFFFFFFF # Right2 = 00000000,FFFF7FFF,00008000,FFFFFFFF # Fwd2 = 00000000,FFFFDFFF,00002000,FFFFFFFF # Rev2 = 00000000,FFFFFBFF,00000400,FFFFFFFF # High2 = 00000000,FFFFFFBF,00000040,FFFFFFFF # Use these definitions to have Player 1 and 2 share the same keys Left1&2 = 00000000,FFFFBEFF,00004100,FFFFFFFF Right1&2 = 00000000,FFFF7DFF,00008200,FFFFFFFF Fwd1&2 = 00000000,FFFFCFFF,00003000,FFFFFFFF Rev1&2 = 00000000,FFFFFBF7,00000408,FFFFFFFF Score1&2 = 00000000,FFFF7FBF,00008040,FFFFFFFF ; High score advance button # Maps the above input definitions to a keyboard 'scancode' [KeyMapping] Abort = 01 ; ABort Quarter = 10 ; 'Q', Coin Switch Player1 = 02 Player2 = 03 Left1&2 = 4B Right1&2 = 4D Fwd1&2 = 48 Rev1&2 = 50 Score1&2 = 4C