/*************************************************************************** osdepend.c OS dependant stuff (display handling, keyboard scan...) This is the only file which should me modified in order to port the emulator to a different system. ***************************************************************************/ #include #include #include #include #include #include "osdepend.h" #include "TwkUser.c" #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 #define SCREEN_MODE GFX_VESA1 #define HARDCODED_WIDTH 256 #define HARDCODED_HEIGHT 256 /* #define HARDCODED_WIDTH 224 #define HARDCODED_HEIGHT 288 */ int bitmap_width,bitmap_height; int first_free_pen; unsigned char *bitmap; /* put here anything you need to do when the program is started. Return 0 if */ /* initialization was successful, nonzero otherwise. */ int osd_init(void) { allegro_init(); install_keyboard(); /* Allegro keyboard handler */ first_free_pen = 0; return 0; } /* put here cleanup routines to be executed when the program is terminated. */ void osd_exit(void) { } Register scr224x288[] = { { 0x3c2, 0x00, 0xa7},{ 0x3d4, 0x00, 0x71},{ 0x3d4, 0x01, 0x37}, { 0x3d4, 0x02, 0x64},{ 0x3d4, 0x03, 0x92},{ 0x3d4, 0x04, 0x4f}, { 0x3d4, 0x05, 0x98},{ 0x3d4, 0x06, 0x46},{ 0x3d4, 0x07, 0x1f}, { 0x3d4, 0x08, 0x00},{ 0x3d4, 0x09, 0x40},{ 0x3d4, 0x10, 0x31}, { 0x3d4, 0x11, 0x80},{ 0x3d4, 0x12, 0x1f},{ 0x3d4, 0x13, 0x1c}, { 0x3d4, 0x14, 0x40},{ 0x3d4, 0x15, 0x2f},{ 0x3d4, 0x16, 0x44}, { 0x3d4, 0x17, 0xe3},{ 0x3c4, 0x01, 0x01},{ 0x3c4, 0x02, 0x0f}, { 0x3c4, 0x04, 0x0e},{ 0x3ce, 0x05, 0x40},{ 0x3ce, 0x06, 0x05}, { 0x3c0, 0x10, 0x41},{ 0x3c0, 0x13, 0x00} }; Register scr256x256[] = { { 0x3c2, 0x00, 0xe3},{ 0x3d4, 0x00, 0x5f},{ 0x3d4, 0x01, 0x3f}, { 0x3d4, 0x02, 0x40},{ 0x3d4, 0x03, 0x82},{ 0x3d4, 0x04, 0x4A}, { 0x3d4, 0x05, 0x9A},{ 0x3d4, 0x06, 0x23},{ 0x3d4, 0x07, 0xb2}, { 0x3d4, 0x08, 0x00},{ 0x3d4, 0x09, 0x61},{ 0x3d4, 0x10, 0x0a}, { 0x3d4, 0x11, 0xac},{ 0x3d4, 0x12, 0xff},{ 0x3d4, 0x13, 0x20}, { 0x3d4, 0x14, 0x40},{ 0x3d4, 0x15, 0x07},{ 0x3d4, 0x16, 0x1a}, { 0x3d4, 0x17, 0xa3},{ 0x3c4, 0x01, 0x01},{ 0x3c4, 0x04, 0x0e}, { 0x3ce, 0x05, 0x40},{ 0x3ce, 0x06, 0x05},{ 0x3c0, 0x10, 0x41}, { 0x3c0, 0x13, 0x00} }; /* Create a display screen, or window, large enough to accomodate a bitmap */ /* of the given dimensions. I don't do any test here (224x288 will just do */ /* for now) but one could e.g. open a window of the exact dimensions */ /* provided. Return a bitmap pointer or 0 in case of error. */ unsigned char *osd_create_display(int width,int height) { bitmap_width = width; bitmap_height = height; #ifdef USE_VESA if (set_gfx_mode(SCREEN_MODE,SCREEN_WIDTH,SCREEN_HEIGHT,0,0) != 0) return 0; #else if (width != HARDCODED_WIDTH || height != HARDCODED_HEIGHT) return 0; /* big hack: open a mode 13h screen using Allegro, then load the custom screen */ /* definition over it. */ if (set_gfx_mode(GFX_VGA,320,200,0,0) != 0) return 0; /* outRegArray(scr224x288,sizeof(scr224x288)/sizeof(Register));*/ outRegArray(scr256x256,sizeof(scr256x256)/sizeof(Register)); #endif bitmap = malloc(width * height * sizeof(unsigned char)); return bitmap; } /* shut up the display */ void osd_close_display(void) { set_gfx_mode(GFX_TEXT,80,25,0,0); free(bitmap); } int osd_obtain_pen(unsigned char red, unsigned char green, unsigned char blue) { RGB rgb; rgb.r = red >> 2; rgb.g = green >> 2; rgb.b = blue >> 2; set_color(first_free_pen,&rgb); return first_free_pen++; } /* Update the display. */ /* As an additional bonus, this function also saves the screen as a PCX file */ /* when the user presses F5. This is not required for porting. */ void osd_update_display(void) { #ifdef USE_VESA int y; int width4 = bitmap_width / 4; unsigned long *lb = (unsigned long *)bitmap; for (y = 0;y < bitmap_height;y++) { unsigned long address; address = bmp_write_line(screen,y + (SCREEN_HEIGHT - bitmap_height) / 2) + (SCREEN_WIDTH - bitmap_width) / 2; _dosmemputl(lb,width4,address); lb += width4; } #else /* copy the bitmap to screen memory */ _dosmemputl(bitmap,bitmap_width * bitmap_height / 4,0xa0000); #endif /* if the user pressed F12, save a snapshot of the screen. */ if (osd_key_pressed(OSD_KEY_F12)) { BITMAP *bmp; PALETTE pal; char name[13]; FILE *f; static int snapno; int y; do { sprintf(name,"snap%04d.pcx",snapno); /* avoid overwriting of existing files */ if ((f = fopen(name,"rb")) != 0) { fclose(f); snapno++; } } while (f != 0); get_palette(pal); bmp = create_bitmap(bitmap_width,bitmap_height); for (y = 0;y < bitmap_height;y++) memcpy(bmp->line[y],&bitmap[y * bitmap_width],bitmap_width); save_pcx(name,bmp,pal); destroy_bitmap(bmp); snapno++; /* wait for the user to release F12 */ while (osd_key_pressed(OSD_KEY_F12)); } } /* check if a key is pressed. The keycode is the standard PC keyboard code, as */ /* defined in osdepend.h. Return 0 if the key is not pressed, nonzero otherwise. */ int osd_key_pressed(int keycode) { return key[keycode]; }