UAE-0.6.8 AMIGA version by Samuel Devulder devulder@info.unicaen.fr May 1997 INTRODUCTION ============ This the Amiga port of UAE v0.6.8. UAE is the Un*x Amiga Emulator written by Bernd Schmidt. You should read the README file before this one to know more about uae. (how to use it, command-line options, what is emulated, and so on...). This port features many things. It is build with the help of ADE (Amiga Development Enviroment): GCC, ixemul, ... Thus allowing an easy port of the original unix version to the Amiga without a lot of modifications. REQUIREMENTS ============ This version will work on any Amiga running at least AmigaOS v2.04 and is programmed to use AmigaOS v3.0 facilities when available. UAE needs roughly 10Mb of free ram to run on the Amiga. A fast processor is also strongly recommended. Note that you can use UAE under VMM and that uae can run under UAE ! FEATURES ======== The joystick can be used within the emulation, allowing you to play games without destroying your numeric keypad with the '-J' option :-). The sound can be emulated in this version. But Amigas are too slow for it to be really usefull. On my amiga, UAE produces one second of sound every twenty seconds in Sanity's Interference demo. Thus, An amiga which is around 20 times faster as an A4000 would be nice. PowerPC Amiga will probably achieve this one day. The CPU emulation is speed up by using ASM code to compute flags directly from the 680x0 SR/CCR register. It supports all Amiga natives mode as well as cybergraphics mode (rewritten in that version, so expects bugs in it; I'm waiting your bug-reports and improvements :-). It can run on a automatically selected custom screen, or on a user-selected screen, or on the default public screen. It will dither the output when not enough colors are available (unless you disable dithering), and eventually use a grayscale palette if less that 8 colors are available. This will give you the best graphic output according to your configuration. (use "uae -h" to know how to selected the rendering style). You can mount Amiga partitions using the -m option. Be sure to use unix convention when giving a path to UAE. For exemple do not do CLI> uae -m boot:dh0:path -0 /disks/df0.adf but rather CLI> uae -m boot:/dh0/path -0 ../disks/df0.adf This is not a bug, but an ixemul.library feature. You can access amiga disks by specifying /dev/[.device]/unit or /dev/df after -0. For example you can do "uae -0 /dev/df0" or "uae -0 /dev/trackdisk.device/0". Under the file requester, select the DEV: assign to access amiga disk-devices. You can reset the emulator by pressing CTRL-ALT-DEL in UAE's window. I guess it reminds you about something :^) You can enter debug mode by pressing ^C or ^D in the cli/shell window or by pressing the close-gadget of UAE's window when used on a public screen. The F12 key of the X11 version of uae is simulated by pressing CTRL-SHIFT-ALT-F10 simultanemously. This toggles the mouse emulation mode and is needed for some games or demos when you find that the mouse does not work well under UAE (flickering mouse pointer). You can toggle on/off the screen rendering to speed up the sound processing by pressing CTRL-SHIFT-ALT-F9. You can insert disks by pressing CTRL-LALT-F1, CTRL-LALT-F2, CTRL-LALT-F3, or CTRL-LALT-F4. F1 corresponds to drive DF0, F2 to DF1, and so on. Alternatively you can simply eject a disk by pressing LSHIFT in addition of the above keys. If UAE does not find a rom-file, it'll use the ROM located at address $F80000 - $FFFFFF. Thus, you need not grab it and that will spare you some disk space. You can disable this feature by creating the environment variable "USE_UAE_ERSATZ", in which case UAE will try to emulate rom calls using a built'in pseudo kickstart. In this release, UAE should supports Graffiti screens (uae -H3), but I am not able to test it by myself as I don't have that board. Please send me some feedback about it. This release also features an AREXX port to control UAE from an external gui (see section below). That port is used by the ARexx script "UAEGUI.rexx". That script uses MUIREXX to provide a nice MUI interface for UAE. *NEW*: If you define ENV:UAEIFF to a proper filename, UAE will save an IFF file at every frame. For example if you: setenv UAEIFF t:uae.%04d UAE will create t:uae.0000, t:uae.0001, t:uae.0002, ... If you forget the %d format specifier, uae will add ".%05d" to the filename as a format. Using that feature, you can build IFF anims to play demos on the workbench at full speed (I do it quite often :-). *NEW*: If you setenv AUDIONAME , then uae will put the sound-samples into . Using that you can grab soundtracks very easily :-). Notice that can have two "%d". The first one will be replaced by the frequency (see the -R flag for UAE) and the second one will be replaced by the buffer size (-B option for uae). In addition, if ENV:AUDIONAME is not set and if you have the AUDIO: or AUD: handler mounted on your system, then UAE will use that handler instead of audio.device to play his samples. On one side, the AUD: device driver is done by Martin Brenner and can be found on Aminet. On the other side, AUDIO: is the AHI dos-driver and is supposed to be a bit better than AUD: (especially if you have a DRACO) because it can work with more soundcards than the simple paula-chipset. All those DOS drivers give the advantage to simplify the audio programming quite a lot on the amiga (to play one sample, one just have to send the data to it.. It can't be easier). I encourage everyone to use any of those handlers (thanks Paul for pointing those drivers to me :-). INCLUDED EXECUTABLE SETTINGS ============================ The included executable is compiled for MC68030. It has the following settings in ./config.h: #define USE_POINTER #define CPU_LEVEL 3 #undef DONT_WANT_SOUND Note: code compiled for MC68030 runs better on 68060 that if compiled for MC68040. AREXX PORT ========== UAE provides an AREXX port through which you can set or retrieve internal parameters or variables such as the state of the joystick emulation or the framerate and so on. Is also implements a "feedback" mecanism so that a GUI piloting UAE through the AREXX port can hear about dynamical modification of UAE variables such as led states and the like. The port name is "UAE". If that port already exists, UAE will disable it's AREXX feature (that is to say if you have 2 copies of UAE running on your system, only one will have an AREXX port. I doubt anyone will try to run 2 UAE in the same time :-). The commands that need a string argument accepts quoted strings. If the string is not quoted then it is the following word that will be used. The quotes can be single (') or double ("). They must match (eg. if you begin with ('),then you must end your string with (') too). Within a string, you can use a backslash (\) to express escape sequences. For example, "This 'is' a \"string\"." represents the string (This 'is' a "string"). I hope you get it :-) Here is a list of the available commands: * BYE * QUIT This make the emulator exit. * RESET This makes a hard-reset of the emulator. * DEBUG This forces the emulator to enter in debugging mode. * EJECT This will eject the disk in drive (from 0 to 3). * INSERT This will insert the filedisk in drive unit . * FRAMERATE This sets the framerate to (1 <= <= 20). It is a way to overwrite the -f flag of UAE. * VERSION ( = NUM | AUTHOR | PORT | STRING) This places in the AREXX 'RESULT' variable some information about UAE's version. NUM returns a numerical value that is to be interpreted as UAEMAJOR*100 + UAEMINOR*10 + UAEURSAMINOR (ie. uae v0.6.4 will return "64"). AUTHOR returns the original author of UAE (ie. Bernd Schmidt). PORT returns the name of the port author (that's me!:-) STRINGS returns a summary string made with the above strings. * DISPLAY ( = ON | OFF | TOGGLE) This will enable or disable the display rendering. * FAKEJOYSTICK ( = ON | OFF | TOGGLE) This will enable or disable the joystick emulation. It is a way to overwrite the -J flag from the command line. * SOUND ( = ON | OFF | BEST) This sets the state of the sound emulation (see option '-S' on the command line). BEST is the same as using the -S3 switch on the commandline. * QUERY This asks UAE's for its internal variables. That state is written in the arexx 'RESULT' variable. So don't forget to put 'OPTIONS RESULTS' in your arexx scripts. can be one of the following: * FAKEJOYSTICK => returns "1" if the joystick emulation is ON and "0" if it is OFF. * DISPLAY => returns "1" if the display is not inhibited and "0" otherwise. * FRAMERATE => returns the current framerate (see option -f). * SOUND => returns "0" if the sound is not emulated (ie. uae -S0 was used). "1" is returned when the sound is OFF (think about uae -S1). "2" means the sound emulation is ON and "3" means it is the best sound-emulation that is used (uae -S3). * NAME_DF0 * NAME_DF1 * NAME_DF2 * NAME_DF3 => returns the name of the diskfile used in the indicated unit. * LED_DF0 * LED_DF1 * LED_DF2 * LED_DF3 => returns "1" if the drive led is hilighted and "0" if the led is OFF. * LED_POW => returns "1" if the powerled is ON and "0" otherwise. * FEEDBACK PORT|ADDRESS CMD_ON|CMD|CMD_OFF That command needs a special explanation: is the name of an internal UAE event. It can be any of: ON_EXIT (UAE is about to quit), LED_POW (the power led has changed), LED_DF0 (led of drive DF0 has changed), LED_DF1 (the same, but for DF1), LED_DF2 (well...), LED_DF3 (guess!), NAME_DF0 (name of filedisk df0 has changed), NAME_DF1 (obvious), NAME_DF2 (ditto), NAME_DF3 (...). is the name of an AREXX port. It can be "COMMAND" in which case is interpreted as DOS command. is a string containing a command that UAE will send to when the event matching occur. Each event has 2 available s. One is set by the CMD_ON keyword, the other by CMD_OFF. CMD_ON can be abreviated to CMD. When the event is the name of a led (LED_POW, LED_DF0, ...), it is the associated to CMD_ON that will be sent to if the led is hilighted. It is the of the CMD_OFF argument that will be used if the led is dimmed. I think you need an example to make it clear (no pun intended :) If you issue the command: address UAE feedback LED_POW PORT COMMAND CMD_ON "list t:" CMD_OFF "list s:" Then UAE will issue "list t:" when the led is set to ON and "list s:" when it set to OFF. Note: this feature was not initially meant to transform UAE as a dir-like programm :-) A more serious example can be found in UAEGUI.rexx where you'll find something like: address UAE feedback LED_DF0 PORT UAEGUI, CMD_ON "switch ID DF0 ATTRS 0x8042654b 1", CMD_OFF "switch ID DF0 ATTRS 0x8042654b 0" That makes the gui led follow any state changements. If is not a name of a led (ON_EXIT, NAME_DF0, ...) then UAE will only use the CMD_ON command. For events like NAME_DF0, can bear a '%s'. It'll be replaced by the name of the correponding filedisk. For example, the following code: address UAE feedback NAME_DF0 PORT UAEGUI, CMD "popasl ID NDF0 CONTENT %s" Will change the content of the popasl gadged whose ID is NDF0 automatically when the drivename is modified. The event ON_EXIT is used when uae is about to exit. You can use it to automatically close an external GUI when UAE ends: address UAE feedback ON_EXIT PORT UAEGUI, CMD "quit" /* sends "quit" to UAEGUI when UAE exits */ Note: I hope my explanation about the ARexx port is not too fuzzy. You can always have a look to UAEGUI.rexx to figure out how to use it. The script UAEGUI.rexx needs MUIRexx v2.2 by Russ Leighton . MUIRexx can be found on Aminet and allows quick programming of GUIs with MUI and ARexx. HOW TO (RE-)BUILD UAE ===================== If you wish to (re-)build uae, you need to have ADE/gcc correctly installed (see ftp://ftp.ninemoons.com/pub/ade/). Not all part of ADE are needed, but be sure to have gcc2.7.2.1, binutils, autoconf, awk, ... Note: This version uses an amiga specific feature of gcc found in Kamil Iskra's version (http://student.uci.agh.edu.pl/~iskra/ade.html). Look at __attribute__((regparm(4))) in configure.in. This allows gcc to use registered arguments passing. It is only available since gcc2.7.2.1. If it fails with the snapshot you have, then you should comment the definition of REGPARM in src/Makefile. Unfortunately that will make UAE run slower. (97/11/05: Now regparm is a feature that exists in recent ADE snapshots, so you won't need worry about it if you use a recent snapshot). The default Makefile provided is for a MC68030 microprocessor. If you wish to have a Makefile tuned for your CPU (and fpu), just type "sh -c configure". Note that you should use sh from the pdksh distribution (in ADE) if you want a correct "config.cache" file (other shells produces a buggy "config.cache" file). If you have deleted the file "configure", you can rebuild it from "configure.in". To do this, just type autoconf in a shell. Note that autoconf 2.10 is required. Once your Makefile is generated (if needed), you can modify the file "config.h" to suit your needs. You can also modify "src/md-amiga/ami-win.c" to allow the support of cybergfx modes (you'll need to obtain CGraphX-DevKit.lha from Aminet then). I suggest you to define DONT_WANT_SOUND in "config.h". That will speed up the emulation (sound emulation slows down the speed by roughly 10%). When you'll have configured uae correctly, type "make" in a shell. Then one hour and a half later you'll get the uae executable (it might be less if you have a *real fast* Amiga, but don't expect less that 15 minutes). I know it's slow, but Amigas are slow (even those with 68060 are not that fast, by today's standards ;-). To compile, 10Mb of free memory should be enough (I succeded with 4Mb, but virtual memory helps in that case). The resulting directory size is roughtly 5.7Mb on my harddrive. Be sure to have a stack of at least 300Kb when compiling UAE and at least 32kb when UAE is running. NOTE: I had reports that gcc complains and fail to compile cpu_f?.s. This is caused by a problem with perl and src/md-amiga/cpuopti. I don't know where it comes from precisely as I never experienced that problem. Anyway, to avoid this, you should uncomment the lines in the beginning of src/md-amiga/cpuopti. Unfortunately, UAE will run slower as the asm files won't have an extra optimisation pass. REMARKS OR BUG-REPORTS ====================== You can send me your remarks and bug-report to: devulder@info.unicaen.fr LAST NOTE ========= Why emulate an Amiga on an Amiga ? That can seem to be a foolish behaviour.. Actually it is not ! Many old games/demos refuse to work well if you are using a 68030+; even with degrader running. In that case, uae might be usefull. UAE might also help graphic-board owners. With UAE, they can view all the demos with copper and blitter effects that fails to run on their graphics board. Or run programs like Deluxe-Paint or Brilliance that poke the hardware directly. Using uae on a 68040+ Amiga will let you play games or demos on your workbench, in a perfect multitasking. And that is, believe me, quite amazing (even on my poor 68030 :-). Alternatively, UAE makes a wonderfull screen-saver (a bit memory-hungry though). The main advantage of uae, will be when PowerPC Amigas will come out. On these machines, I bet no old programs will run. Those machines will certainly include a 680x0 emulation powerfull enough to run DOS programs, but certainly not sufficient to run old games. Thanks to UAE, backward compatibility will not be a problem anymore. UAE is definitely a great program !