PRINTER SELECTION - TYPE A LETTER N for a Non-Graphics printer (even daisy wheel) for a character printout. The following graphic printers are supported: E for an Epson FX/MX/RX printer O for an Okidata 92/93 printer C for a C.Itoh Prowriter printer A for an Apple Imagewriter printer BEFORE YOU START MEASURE YOUR ROOM 1. The length of all the walls in the room you are designing. Measure wall lengths in feet and inches. 2. The width of all door openings (including closets and archways) in feet and inches. Also measure the distance from one end of each opening to the nearest corner. 3. The width of all other fixtures and built-ins (windows, fireplaces, outlets, etc.) and the distance from each fixture to the nearest corner. 4. A list of the furniture pieces you wish to include in your room, along with their approximate length and width. Also list pieces you may wish to buy, and their dimensions. GENERAL INFORMATION SELECTING A COMMAND: Commands for use in MAGIC MOVER are listed on the screen where they can be used. To select a command, you need only type the first letter of that command. Your choice will appear after the prompt "Choose one:" and will automatically be executed. Rooms on a disk: You can save up to 12 rooms on your MAGIC MOVER diskette before it is filled. Walls: You can draw up to a total of 10 walls in your room. Furniture: You can select up to 40 pieces from the selection menus; use up to 20 pieces (furniture, fixtures, and rules) in a room layout. SELECT FURNITURE - TIPS SELECT A PIECE: Type the first letter of the category e.g. "B" for Beds. Then type number of the piece. An "X" will appear next to that piece. To "de-select" the piece type the number to its left again. The "X" will disappear. DOOR and WINDOW selection: select a piece labeled small (SML), for use in rooms that fit in a 20'x10' space or smaller. Pieces labeled large (Lg) are for use in rooms larger than 40'x20'. SPACING RULES: premeasured "rulers" that are the recommended minimum spaces one should allow between furniture for various uses. When arranging furniture, you can place the "ruler" in the room to check for fit between furniture, and erase it when done. DRAW WALL - COMMANDS MARK A CORNER: Type "M" to designate the current cursor position as the starting point for drawing a wall. DRAW THE WALL: After marking the start of the wall, move the cursor to the location of the other end of the wall (uses "Length of Wall" number on right as a guide) type "D" to draw the wall. ERASE THE WALL: Use the cursor keys to place the cursor on top of a wall, and press "E" to erase that wall. INTERVAL CHANGE: To speed up the cursor, press a number from "2" to "9" to increase from two to nine times the distance the cursor moves with each keystroke. For greater precision, press "1" to restore the standard interval. ARRANGE FURNITURE - COMMANDS VIEW PIECES: Lets you see your furniture selections in the window in the lower right corner of the screen. Use the cursor keys to scroll through the list. MOVE: Moves a piece from the viewing window into the room at the cursor posi- tion. Use cursor keys to move the piece around the room. Press 2, 3 , ... 9 to speed furniture movement. DROP: Frees the cursor to travel to another piece of furniture in the room. ERASE: Causes the piece on which the cursor rests to disappear from the room but not from the selection list. ROTATE: Activates the cursor keys to spin the piece to the right or left. Use Move to go back to moving that piece. ARRANGE FURNITURE - TIPS SPEED: You can change the amount the piece is moved each keypress by changing the interval with the 1, 2, ... 9 keys. FIXTURES: When placed directly on top of a wall, doors and windows invert. Windows appear as thin lines on the thicker walls, the same method used in many architectural drawings. Doors visually create an opening in the wall with a door extending from the opening. MOVING PIECES ALREADY IN PLACE: Use DROP to free the cursor from the current piece. Use the cursor keys to move the cursor until it touches the piece of furniture you wish to move and press "M" USING A PIECE TWICE: Use VIEW to bring the piece to view in the window again. Use MOVE to drop the copy into the room. CHANGE ROOM - COMMANDS DRAW WALLS: goes to the wall-drawing part of the program, where you can change the walls you've drawn. ARRANGE PIECES: goes to the furniture- moving part of MAGIC MOVER. CHOOSE PIECES: goes to the Select Furn- iture menu where you can add to or delete from your furniture list. GRID ON/OFF: toggles between a room layout screen with/without grid lines. PRINT: to make a hard copy of your room on your printer. YOU MUST FIRST CONFIGURE MAGIC MOVER TO YOUR PRINTER (see "Setup Equipment" on main menu.) SAVE: your current version of the room to your MAGIC MOVER disk.