CC = cl LINK = link RM = del BITMAP = bitmap.exe GAME = xbd.exe EDITOR = xbde.exe PROGRAMS = ${BITMAP} ${GAME} ${EDITOR} #CFLAGS = /AS /Zi /Gs #LDFLAGS = /Stack:8192 /CO /NOE /NOI #ASFLAGS = /Mx /Zi CFLAGS = /AS /Ot /Gs LDFLAGS = /Stack:8192 /NOE /NOI ASFLAGS = /Mx LEVELS = xbdlev001 xbdlev002 xbdlev003 xbdlev004 xbdlev005 \ xbdlev006 xbdlev007 xbdlev008 xbdlev009 xbdlev010 \ xbdlev011 xbdlev012 xbdlev013 xbdlev014 xbdlev015 \ xbdlev016 xbdlev017 xbdlev018 xbdlev019 xbdlev020 \ xbdlev021 xbdlev022 xbdlev023 xbdlev024 xbdlev025 \ xbdlev026 xbdlev027 xbdlev028 xbdlev029 xbdlev030 \ xbdlev031 xbdlev032 xbdlev033 xbdlev034 xbdlev035 \ xbdlev036 xbdlev037 xbdlev038 OBJS1 = xbd.obj shared.obj field.obj scores.obj graph.obj OBJS2 = xbde.obj shared.obj graph.obj OBJS3 = bitmap.obj graph.obj SRCS1 = xbd.obj shared.obj field.obj scores.obj graph.obj SRCS2 = xbde.obj shared.obj graph.obj SRCS3 = bitmap.obj graph.obj all:: ${PROGRAMS} ${GAME}: ${OBJS1} $(LINK) $(LDFLAGS) ${OBJS1}; clean:: $(RM) ${GAME} ${BITMAP}: ${OBJS3} $(LINK) $(LDFLAGS) ${OBJS3}; clean:: $(RM) ${BITMAP} ${EDITOR}: ${OBJS2} $(LINK) $(LDFLAGS) ${OBJS2}; clean:: $(RM) ${EDITOR}