Bananoid - Operation needs 1) a mouse & drivers installed 2) a VGA card with 256K 3) suggested 10mHz+ 80286 machine Bananoid is a breakout-style game with high (360 x 240) resolution MCGA graphics, an oversized (544 x 240) play field and mouse-only control using page-flipping for the screen control. The falling blocks result in differing paddle effects, mostly good - one bad. I know we're all a little tired of wall-block-paddle-pill games, but the idea was simple -- the graphics drivers were what interested me. The speed is controlled by vertical retracing, so on a machine slower than a 12MHz 286 the game may appear sluggish. O well... But on a faster machine, the game operates at approximately 60 frames per second. There is only data for seven levels. That's enough to demonstrate MCGA as a viable game mode on VGA cards. The right mouse button advances you a level (if you happen to be bored with the one you're on), and the left button is used for all ball-release and missles-fires. Falling Block color effect Grey - little paddle Red - lasers Green - "sticky" paddle Light Blue - slow game Yellow - free life Blue - double paddle Purple - next level Please understand, this was only a few day project, so there are more than a few "1.00" type bugs. - Bill For those of you with a Paradise VGA card (not the Pro, but the normal one) and a Multi-Synch Monitor, try the fulls.exe. This uses the 33mHz (?) dot clock and reaches a resolution of approx. 600 * 480 with 256 colors. This uses almost all 256K on the card to display one screens worth of information. You may have to switch the overscan to pack it all on to the screen at once.