36 / MONTY'S MINES /The object of the game is to clear the /entire mine field without being blown up. /The playing field is a location in the /ocean marked off like a grid. /Each cell in the grid must be exposed in /order to find all the mines. /Mark each blue cell with a mouse button - / Right button: if there is a mine. / Left button: if there is no mine. /Mark incorrectly and you may blow up. / (more) / /You can decide which cells have mines by /looking at the numbers displayed inside /the exposed cells. / /A number tells you how many mines there /are touching the cell. There are up to 8 /cells touching any other cell. / /A '2' means there are two mines next to /the cell with the '2'. / (more) /If you mark a cell and later decide you /marked it incorrectly, you can remark it. / /Keyboard commands - / 'M' key: Change the number of mines. / 'S' key: Change the size of the field. / 'N' key: Start with a new mine field. / 'A' key: Turn animation on and off. / 'Q' key: Quit Monty's Mines. / /Hitting 'M', 'S', or 'N' restarts the game /with a new playing field. /