^014@HUBIE for DOS ^011@QUICK CONTROL REFERENCE: #015^063 Pushing: Shift + Direction when next to something (arrow on the number key pad) #025^063 Crushing: Ctrl + Direction (arrow on the number key pad) #043^063 Coptering: 7 for left or 9 for right (on the number key pad) #056^063 Climbing: 7 for left or 9 for right when next to something (on the number key pad) #031^063 Blowing: Shift + Direction (arrow on the number key pad) \\Page ^014OBJECTIVE: To navigate Hubie to the Exit Door. Hubie must manipulate and interact with the various objects on the board to reach the exit. Hubie is primarily a Pushing game. Ordinarily, objects are moved by Pushing rather than pulling. Learning Hubie's abilities and the properties of the objects are important for success. A WORD OF ADVICE: You should study each board before moving or destroying objects. Without forethought, you may inadvertently change a board and not be able to complete it. All boards included in the official Serendipity Software Shareware and Registered versions ARE solvable. \\Page ^014ENVIRONMENT: ^010The Game Board: The board is broken down into invisible rectangular units. Everything, including Hubie, will always come to rest within these units. The edge of the screen is the edge of the board. ^010The Properties: Gravity is simulated. Objects rise and fall at the same speed. Objects move at the same speed vertically as well as horizontally. If two objects should come to rest next to each other, they will remain together until pulled apart, destroyed, or one is moved vertically. Be careful, as only Magnets can pull. \\Page ^012THE CHARACTER: #009 Hubie is the creature you control. Hubie has two feet and two antennae on top of its head. Hubie can move to the left, right, copter, and climb. ^009 Hubie's abilities detailed: #015^063 Pushing: Hubie can push most objects, but only one at a time. This causes the object to move one unit away from Hubie. Hubie is incapable of moving more than one object. Only objects outlined in black can be pushed or turned in place. ^009 Keyboard Default: Shift + Direction when next to something (arrow on the number key pad) ^002@* * * * ABILITIES are continued * * * * \\Page ^002 Hubie's abilities (continued): #025^063 Crushing: Hubie can crush cracked objects with its head. #038 Crushing objects will disintegrate them. Some objects cannot be crushed, instead they will rotate within their space. ^009 Keyboard Default: Ctrl + Direction (arrow on the number key pad) #043^063 Coptering: Hubie can use its antennae to copter over a space or a gap. Hubie will fly over one unit. ^009 Keyboard Default: 7 for left or 9 for right (on the number key pad) ^002@* * * * ABILITIES are continued * * * * \\Page ^002 Hubie's abilities (continued): #056^063 Climbing: ONLY Green Vines and Dead Vines can be climbed more than one unit up. ^009 Keyboard Default: 7 for left or 9 for right when next to something (on the number key pad) #031^063 Blowing: Hubie can exhale a puff of air that moves floating objects away one unit. Hubie can blow objects any distance. ^009 Keyboard Default: Shift + Direction (arrow on the number key pad) #021 Hubie can push, not pull, objects. When falling, Hubie cannot be controlled but, can perform any ability when springing up. Hubie will die if an object falls on Hubie, or Hubie falls on Spikes or Fire. \\Page ^014 The Objects & Events: &017^103 Exit Door: When Hubie reaches the Exit Door, the board is complete. The Exit Door is a background object and can be covered or hidden. &018^103 Exit Sign: A neon sign that identifies the Exit Door. This is also a background object. &003^103 Bricks: Relatively indestructible stationary objects that support all objects. &004^103 Cracked Bricks: Bricks that Hubie can Crush. \\Page &012^103 Icy Bricks: Stationary light blue Bricks with a slippery surface. If an object or Hubie moves horizontally on these bricks, it will slide to the end of the bricks. But, if an object falls onto these bricks it will rest until pushed or pulled. Fire, Lightning, Focused Light Beams, and the One Ton Weight defrost Icy Bricks. &044^103 Soil: Similar to the Bricks, but indestructible. &060^103 Wooden Paneling: Just as the Bricks but flammable. &032^103 Spring: Anything that falls onto this metal spring will bounce indefinitely on the Spring. &002^103 Bouncy Ball: Anything that falls onto this Ball will bounce up with it. It is hard to stop this Ball from bouncing. \\Page &011^103 Green Vines: One inseparable unmovable object. Hubie always climbs the length of Vines. &010^103 Dead Vines: Are only one unit each, usually they are stacked. Any part may be Pushed out. Gravity can affect these vines. Hubie always climbs the length of Vines. &013^103 Wooden Log: A solid piece of wood. &033^103 Charcoal: A fragile, non-flammable object. &035^103 Cork: A wooden cork that plugs gaps one unit wide. If the Cork comes between two objects that are one unit apart, the Cork becomes stuck. The gap is then filled by the Cork. \\Page &015^103 TNT: An explodable metal canister that can disintegrate almost anything directly surrounding it. &014^103 Plunger: A metal box with a pressure sensitive button that when pressed will detonate all TNT. &021^103 Metal Block: Solid, cannot be disintegrated. &046^103 One Ton Weight: An object so heavy that it either cracks or disintegrates almost anything it falls onto. &007^103 Boulder: A big rock. &008^103 Cracked Boulder: A big rock that Hubie can Crush. \\Page &095&103^103 Tread Gears: Rotating wheels that force anything on top them to move in their direction. &099^103 Tread: A ribbon that moves between a pair of Gears. Treads move everything on top along its length. If something falls onto a series of treads all items on the treads are bounced upward. In this regard, Treads act like Springs. \\Page &047&051^103 Straight Pipe: Magical metal pipe that transports anything. &040&049^103 Curved Pipe: Just like the Straight Pipe but Hubie can change the direction of the Pipe by Crushing it. Curved Pipes can be rotated to face any direction. &077&079^103 Turning Pipe: Just like the Curved Pipe but, it will change direction whenever anything passes through it. &024^103 Magnet: Pull metal objects toward it. Hubie can rotate a Magnet's direction by Crushing it. Magnets can &025 only rotate horizontally. Magnets pull objects the width of the screen. Magnets are the only object that will pull other objects. \\Page &016^103 Glass Block: A fragile object. A Glass Block shatters if it falls or if a One Ton Weight falls on it. &009^103 Ice Cube: A block of ice that once moved, slides along any surface until blocked. Hubie cannot climb an Ice Cube. Heat melts Ice Cubes. &034^095 Fan: [Registered version only] The complement of Magnets. A Fan pushes any non-metal object. Hubie can rotate a Fan by &043 Crushing it. A Fan can only rotate horizontally. A Fan pushes an object the width of the screen. \\Page &019^103 Balloon: Rises until blocked. One Balloon supports one object. Two Balloons lift one object upward. Three Balloons lift two objects upward, etc. Hubie or a Fan can blow Balloons the width of the screen. &005&006^103 Spikes: Stationary bricks that will kill Hubie or destroy Balloons. \\Page ^095 Black Cloud: [Registered version only] &042 ^207 Support: This cloud can support objects. If Hubie or a Fan blow the cloud, it can move carrying an object on top of it one unit. ^207 Lightning: &137 Shoots out of the Black Cloud if Hubie crushes this cloud. The Lightning will shoot &080 out away from Hubie. If Lightning hits anything mechanical that object either stops or starts. Lightning can create Fire. Mirrors can change the direction of Lightning. \\Page ^095 White Cloud: [Registered version only] &041 ^207 Support: This cloud can support objects. If Hubie or a Fan blow the cloud, it can move carrying an object on top of it one unit. &153^207 Rainbow: If Hubie crushes a white cloud, it dissolves &036 into a Rainbow. The Rainbow will beam away from Hubie. Rainbows are magical "tubes," if &036 an object is placed in the Rainbow's entrance, the bright mass of pulsing colors, the object moves to the end of the Rainbow. A Rainbow, unlike a Pipe, will send objects only in one direction. Mirrors and Pipes can change the &061 path of a Rainbow. If the Rainbow passes through a Diamond, the Rainbow becomes a Focused Light Beam. Any object traveling inside of a Rainbow may be lost if it goes into a Diamond, Pipe or Mirror and can't exit. ^002@* * * * The White Cloud is continued * * * * \\Page &041^002 White Cloud continued: &039&027^207 Focused Light Beam: High intensity light that starts Fire and melts frozen objects. If a Focused Light Beam goes into a Diamond it will become a Rainbow. Focused light won't kill Hubie. @----------------------------------------- &023&031^095 Mirror: [Registered version only] Metal reflecting dishes. A Mirror reflects all light: Rainbows, Focused Light Beams, and &022&030 Lightning. A Mirror can be rotated. Hubie can rotate a Mirror to face any direction by Crushing it. \\Page &039^095 Diamond: [Registered version only] Extremely hard objects. They cannot be disintegrated. If a Rainbow or a Focused Light Beam go into a Diamond it will become the other. &029^103 Fire: Ignites anything organically based, i.e. Green Vines, Dead Vines, Wooden Paneling, Corks, and Wooden Logs. Fire will spread. It disintegrates some objects and transforms others. If it is not present at the start of the board, Lightning and Focused Light Beams can create Fire. If Fire is on an object, it will burn out. Fire will kill Hubie. An open flame is extinguished if covered with an object. Burning objects cannot be extinguished. \\Page