; required sounds in sounds.txt
;  the maximum number of sounds definable is 64
;  All .wav files must be 8 bit mono
;  All .wav files must be smaller than 65536 bytes
;  sounds marked optional are not used by the engine directly, but
;  are defined for your convienence.
;
;  You may replace any of these sounds below with your own sounds,
; but there must be a sound definition for each of these sounds.
;
;0 ; machine gun sound 15 gunfat.vga
;1 ; regular guard's gun
;2 ; googun sound  26 stickfat.vga
;3 ; rocket launcher25 rockfat.vga
;5 ; /* play the 'ouch' sound */
;6 ;   explosion from fluid file with bit 1 set
;7 ; pistol (shotgun) sound 16 pistfat.vga
;8 ; optional glass breaking sound
;9 ; optional water splashing sound splashb.wav ; splash i the water
;10  ; /* a door sound, maybe sliding door? ,ivolume,nodoorsnd);        
;11  ; /* door busted open*/ hmm.
;13  ;  /* kick the wall sound */
;14  ; door sound */
;15  ; another door sound
;16  ; ?s till anothter door sound? ,ivolume,nodoorsnd);
;17  ; optional helicoptor noise
;18  ; optional boat motor noise
;19  ; optional generator noise
;20  ; guard yelling
;21  ; guard yelling
;22  ; guard yelling
;23  ; guard yelling hey?
;24  ; guard dying
;25  ; guard dying
;26  ; guard dying
;27  ; guard dieing?
;29  ; playsound  ( play sound of hovercraft or armored guard exploding )
;28  ; armored guys gun
;30  ; cocking of shotgun


0 2 pist3c.wav   ; machine gun  mgun2b.wav
1 3 roar2.wav    ; SNOW MONSTER'S ATTACK GROWL
;1 3 pist3c.wav  ; guard shot
2 2 candycan.wav    ; goo gun goop2b.wav
3 1 pist3c.wav  ; rocket gun
4 1 pist3c.wav    ; fireextingusiher
5 0 goop1.wav    ; FROSTY MELTING AS HIT POINT GUY
7 2 pist3c.wav ; shtgunb.wav
8 1 candycan.wav
9 2 candycan.wav  ; splash i the water
10 5 creak1b.wav ; BARN DOOR CLOSING
;10 5 slide4b.wav
11 2 candycan.wav ; WAND = CANDY CANE MAGIC SOUND
;11 2 kick1b.wav
12 2 candycan.wav ; WAND = CANDY CANE MAGIC SOUND
;12 2 pow1c.wav
13 2 creak1b.wav
14 5 creak1b.wav ; BARN DOOR OPENING
;14 5 slide3b.wav
15 5 creak1b.wav
16 5 creak1b.wav
20 2 roar.wav
21 2 roar.wav
22 2 roar.wav
23 2 roar.wav
24 2 roardeth.wav
25 2 roardeth.wav
26 2 roardeth.wav
27 2 roardeth.wav
28 3 pist3c.wav       ; sound of hovercraft's guns
29 2 pist3c.wav
30 2 pist3c.wav         ; cock the shot gun
31 4 tnkshwng.wav         ;TREE
32 4 ablbla.wav
33 0 mryxmas.wav
34 0 hooray.wav
36 3 hohoho.wav
; Substitute these sounds for the 'hey' noises, dieing noises, and guard
;  shooting noises if you have beasts instead of human enemies
;roar.wav
;roar3.wav
;roar2.wav
;roar.wav

; the following are xmas sounds that can be defined:
; just take out the semicolon and then play them from an animation file.
;32 3 candycan.wav
;33 3 orchhit.wav
;34 3 whoosh.wav
;35 3 tweet.wav
;37 3 ablbla.wav
;38 3 frompie.wav
;39 3 mryxmas.wav
;40 3 horn.wav