Even a “FBFeedAwesomeizer” - which alone is a collection of 74 classes and protocols.

This is why the application binary itself is over 114Mb.

on reverse engineering of the facebook application for ios.

http://quellish.tumblr.com/post/126712999812/how-on-earth-the-facebook-ios-application-is-so

#facebook #ios #application #reverse_engineering #programming

բնօրինակ սփիւռքում(եւ մեկնաբանութիւննե՞ր)

I know these three guys, who are making that game. One programmer, Bagrat Dabaghian, who have been written also a rendering engine which is used in the game(codes 16 hours per day), one artist(don’t know him well actually) and one composer - Serge (nice one, always liked his works).

http://www.youtube.com/watch?v=0CLU7xfcDDI

it will be first available for iOS and PC/Windows then for Android. #shadowmatic #game #armenia #programming #art #app #ios #android #pc #windows #graphics #render #3d #room #shadow #shadows #games #yerevan #bargat-dabaghian #elkony #el-kony #bagrat-dabaghian #game-making #rendering

http://shadowmatic.com

բնօրինակ սփիւռքում(եւ մեկնաբանութիւննե՞ր)

I mean, in iOS world, we don’t believe in garbage collectors, and we think the Android guys are nuts. I suspect that the Android guys think the iOS guys are nuts for manual memory management. But you know what the two, cutthroat opposition camps can agree about? The JavaScript folks are really nuts.

There is absolutely zero chance that you can write reasonable mobile code without worrying about what is going on in system memory, in some capacity. None.

http://sealedabstract.com/rants/why-mobile-web-apps-are-slow/

#garbage-collection #garbage #programming #memory #speed #performance #mobile #research #ios #iphone #ipad #memory-management #memory

բնօրինակ սփիւռքում(եւ մեկնաբանութիւննե՞ր)

essentially on the iPhone 4S, you start getting warned around 40MB and you get killed around 213MB. On the iPad 3, you get warned around 400MB and you get killed around 550MB. Of course, these are just my numbers–if your users are listening to music or running things in the background, you may have considerably less memory than you do in my results, but this is a start. This seems like a lot (213mb should be enough for everyone, right?) but as a practical matter it isn’t. For example, the iPhone 4S snaps photos at 3264×2448 resolution. That’s over 30 megabytes of bitmap data per photo. That’s a warning for having just two photos in memory and you get killed for having 7 photos in RAM. Oh, you were going to write a for loop that iterated over an album? Killed.

http://sealedabstract.com/rants/why-mobile-web-apps-are-slow/

#garbage-collection #garbage #programming #memory #speed #performance #mobile #research #ios #iphone #ipad #memory-management #memory

բնօրինակ սփիւռքում(եւ մեկնաբանութիւննե՞ր)

The second operating system hiding in every mobile phone

I’ve always known this, and I’m sure most of you do too, but we never really talk about it. Every smartphone or other device with mobile communications capability (e.g. 3G or LTE) actually runs not one, but two operating systems. Aside from the operating system that we as end-users see (Android, iOS, PalmOS), it also runs a small operating system that manages everything related to radio

http://www.osnews.com/story/27416/The_second_operating_system_hiding_in_every_mobile_phone

#surveillance #mobile #operating-systems #android #ios #palmos #3g #gsm #lte #technologies #radio #smartphones #device #communications #privacy #freedom

բնօրինակ սփիւռքում(եւ մեկնաբանութիւննե՞ր)